IK Solver IPO keying?

Ok, I know I’ve done this before, but I’ve forgotten, and can’t think of the right terms to use in the search, because I can’t find any answers. Anyway…

I’ve made a chain link, and have the final bone IK Solve back to the first bone. That, plus the use of B-Bones gives me nice fluid movement. Problem is, I can’t key it right. I can move the IK Solver someone, and it looks great. Key LocRot. Move ahead, key LocRot again. Move back… Rotation is still keyed properly, but the location looks like it basically got ignored… In both keys.

Make sense? Any help?


Either use a Target for the IK-Constraint or KeyFrame with All bones selected.