I’m trying to understand the usage of the IK solver in blender. My road block is that whenever I apply the constraint, my entire skeleton shifts. What happens is the bone I’m assigning to the IK solver gets moved to where the IK solver bone was. I’m wondering if this is the result of A) having the entire skeleton as one armature or B) I’m not clicking or unclicking a button on the interface that’s causing this issue for me. So far I haven’t been able to figure it out. I didn’t think that option A really woud be a problem since you can direct which bone to constrain to using the BO: field. Any ideas for me?