Apologies if this has been posted before but I’ve been poking around here for ages and still haven’t found the answer…
I’ve set-up my character and have animated him with an IK walk cycle. All works fine when I press P but when I Save Runtime his legs disappear.
I’ve seen posts that say the GE doesn’t support IK solvers, which may explain why the legs disappear. I have also read stuff about baking the actions… which is all well and good but once you delete the IK bones it all goes wrong.
Is there a way to animate with IK in the game engine, baking or not, or is it a complete waste of time?
Thanks a lot!