Hello! First post! Woo!
I have what might be a question, it may just be me griping to some who can commiserate, but as far as I can tell, every time I try to subdivide more than one face of an object, blender disagrees. It seems only to pull the un-sub’d face’s center point toward the second face. Am I breaking math by trying to do this? Do I not get it, or am I just too awesome for blender to handle?