I'll subdivide your face!

:smiley: Hello! First post! Woo!

I have what might be a question, it may just be me griping to some who can commiserate, but as far as I can tell, every time I try to subdivide more than one face of an object, blender disagrees. It seems only to pull the un-sub’d face’s center point toward the second face. Am I breaking math by trying to do this? Do I not get it, or am I just too awesome for blender to handle?

It seems only to pull the un-sub’d face’s center point toward the second face
No idea what this means. Show us something

Subdividing a triangle gives triangles (or quads with Subdivision Surface). Subdividing a quad gives quads. Subdividing an n-gon gives an n-gon. Face you’re subdividing is an n-gon.

Thank you very much for the responses. Learning more and more.