Is there any explanation for why the panels with the render, material, and modifiers were rotated 90 degrees? What is the meaning of this? Isn’t it obvious that the mouse is easier to drive from left to right (or vice versa), and not from yourself and to yourself (therefore, monitors are made wide, not high, because we have eyes in the horizontal plane)? I often switch various settings in different panels. The way the interface is disfigured, leveling the work of the developers. It is very strange.
I have the impression that someone from the side, someone who shoots a bunch of video tutorials and sells his add-ons with a huge mark-up, began to whisper sinister mantras on his ears and damaged the mind of the developers, so instead of a concise, convenient, logical 2.5-2.7, I see a New Year tree with the inscription “blender”, where the interface became suspiciously similar to the interface of Maya, only taking the best or the worst, but combining the best aircraft with the best tractor, and at the same time receiving a product that is neither there nor here in terms of use.
Even the sliders have become narrow as my squint, when I first saw the new interface and zadolbalsya hit the cursor on these new narrow slider.
What went wrong, I do not understand?
You have added a bunch of whistlers that do not carry the new functionality, but they distract you, like a bunch of obscure unnecessary panels in science fiction, “as long as they are.”
As a result, instead of progress in the polygonal engine, so that the blender could pull several tens of millions of polygons, or progress in sculpturing (at least at the 3d Coat, if not at the level of zbrush), I see cosmetic changes along with a curved pseudo-renderer (similar to the rebranding of the internals) which seems worse than marmosset.
Sorry if it seems that I poured a barrel of shit, but I thought about it for a very long time, and every aspect of my attempts to work with 2.8 comes against opposition from the program.
I am disappointed, to be honest.