I made the attached image by creating paths in Illustrator, expanding and importing as .svg. So when imported to Blender the .svg is not a bezier curve, but shapes the width of the stroke in Illustrator. The result looks good with the sweep function, but it’s complicated to unwrap.
I’m thinking easier to use a bezier curve, sweep and apply solidify modifier instead, but I can’t figure out how to import open paths from Illustrator. Blender always closes the path. Doing the same type of curves with the bezier tool in Blender is pretty tricky. Is it possible to import open paths from Illustrator?