Hi - I’m new to Blender and just working through some tutorials. Am currently attempting the modelling a head with subsurfs one ( http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index-ang.html ) but I’ve found that when I complete the face and smooth it, I get a load of slits in the model. I’ve put a picture of this on my website so you can see what I mean. I’m using Blender 2.34.
I have checked the vertices around the slits, and they are not doubled up or anything - can anyone help?
p.s. I think Blender is amazing - my thanks to all out there involved in developing/supporting/promoting et.c. I am recommending it to the schools/colleges I come across as part of my job.