I really need to read some stuff about the game engine in Blender. I’m making a sort of “UFO” game… and I found out how to make my UFO move when I press the arrow keys, but I can’t make it create shots, and I don’t know how to make the enemy UFO move along a path, like moving up and down, zig-zagging until it gets behind you and disappears(out of camera view).
I want to have it so that the UFO can move up, down, left, and right. I did that, but the UFO doesn’t accelerate to top speed, and it doesn’t slow down to a stop. It just moves plainly. I want a sort-of… friction thing, you know?
I also need it so that the enemy UFO will shoot at you in a random way(like, for every FPS, there’s a 1 in 5 chance that the enemy UFO will shoot at you).
AND, I also need it so that when the Enemy UFO Shot is created, that it goes towards you, but doesn’t follow you.
(Man, I ask too many questions)
Oh, and there’s two more, really big problems that I remember…
1: Whenever I try to play the game(pressing P), the models turn white. I don’t know why, but all the models turn white, and it doesn’t go into camera view either. Why does this happen? How can I stop it from happening?
2: I plan on finishing the first level and then releasing the demo. How do I create a Stand-alone(Executable, or .exe) of the game file?
Sorry for being so annoying and asking so many questions, but… I really want these questions answered. I MUST finish the demo in 30 days. Please hurry, it’s really importaint to me.
Thank you for reading this.
Oh yeah, and, it would be nice if anyone who could help me would chat with me via AIM. My screen-name is DragokenRu.
Thanks.