I’m making some models and animations for a game I’m making, and some of them involve guns. The problem I’m having is hard to explain, I’ll do my best.
For most of these animations, I’m using a “Child Of” constraint for a bone on the gun to attach it to the hand, as you may have guessed, the influence is supposed to start at 0, and end on 1. However, Blender isn’t letting me do this, as if I set the value at one end, it sets the other value to that as well. For example, if I set the last keyframe to 1, it sets the first frame to 1 as well.
I’m having another problem, I’m doing an animation with a shotgun that involves a bone on the gun using a “Child Of” Constraint to attach it to the hand, and another bone using IK for the “cocking” part of the gun, so it goes back whenever the characters moves the hand back. In the pick-up/pull out animation, both are starting at 0 and ending in 1.
However, it only seems to animate one at a time, whenever you’re looking at the influence, when I thought I had the “Child Of” bone sorted, and worked on the IK bone, it didn’t animate the “Child Of” constraint at all when testing, but it did when I clicked on it to check the influence.
If you don’t know what I’m talking about, I recorded the problem, you can see the video here.
How do I fix this? It’s getting really annoying!