Yes, but I’m leaving empty space within the mask, so when I’m drawing a texture onto it, I can accidentally go over that empty space.
Either we’re talking about different things here or I’m starting to go senile.
Could you show me the finished mask?
What I’m trying to say is that now that I’ve made the image, I want to texture it outside of gimp/blender.
I can draw anywhere within the green lines, so I’m wondering if there’s any way to make the actual object in Blender only outline where I’ve drawn. So the crest fits perfectly within the UV. IE, Making vertices surround just the visible part of the image. Does that make more sense?
Otherwise, if I try to texture it in 3dcoat or something and use the fill tool for example, it will just fill in the whole thing, and all the drawing of the crest I did doesn’t help unless I carefully redraw over it again.
Good grief, just paint the diffuse on a separate image.
I don’t know what that means!
Edit: the green outline is only there because I have it selected, that isn’t the issue, if you’re referring to that.
I feel like I’m being decently clear, but pictures help more than words most of the time. I’m just asking if there’s any way to fit the plane which I’m displaying the image on, to the image. Thus removing this “empty space” which I can still draw on. (marked in maroon there)
The reason I’d want to do this is so I don’t have to carefully draw over the white with a texture and I can just use the fill tool. With the plane being as it is now, this happens.
I assume there’s no way to do this and I’d just have to tediously outline it all myself, if I wanted to do that. Or the thing you said, which I didn’t understand, is actually what I’m asking for and I just don’t know it. Any which way, thanks for your help and attention to my post, it would have taken me a lot longer to get any result without your help.
The only way to adapt the shape of the plane to the image is adding geometry. That is not what you want. What you need is to hide --turn transparent-- those empty spaces -> this is what the mask is doing for you.
If you paint the color (diffuse) into another image, you can then combine the two, and have a single map affect both transparency (alpha) and color. Or just use both images separately to get the same effect.
But if you paint over the mask, you lose your transparency. So don’t do that.
Okay I roughly understood and went to mess with it in UE4.
I think I totally get what you’re saying now! Essentially I can use the image I’ve made to basically define the only visible parts of the crest, so even if I scribble everywhere, even off of the crest, it won’t even be visible.
I just applied a solid sand texture, and the shape I already made was set as the opacity mask, and it only colors that part. So I could either go to GIMP and make the RGB output the texture, or I can make one in 3dcoat, and either way it will only apply the shape I want.
That’s pretty cool. I think I’ve got it all now. Thanks again for your help.