Introduction
I used to have a desire to be a 3d artist, and I’ve love being a 3d artist at the time. It felt like a world of infinite possibilities was opened to me. I honestly wanted to improve my skills as time goes on, but I also wanted to speed up my workflow in the hopes of getting the best results in a short amount of time.
However, that passion and determination has fade away. Overtime, the only thing left was nothing more than a gut punch, making me realize that it’s impossible for me to even succeed in that field. So I quit, and I’m planning on getting a job at a retail store. A lot of people will question why I decided to say that. In order for me to explain why, I have decided to split into specific reasons. Hopefully, they will give whoever’s reading this a good ideas on my decision, but it’s not like anyone cares.
#1: Competition and Contests are impossible to win when you have disadvantages.
Competition is everywhere in our world, from scholarships to jobs .A lot of people believe competition is great, but it only favors those who have an advantage over the rest. I’ve been through some competitions as well, and almost 100 percent of them revolve around the use of Blender for creating models and other artwork, but out of the ones I’ve participated in, I never win any of them. Instead, I start to see the most prominent artists/those who have more expensive add-ons and unaffordable hardware being declared the winners. Compared to them, my computer doesn’t even cut it. Making a realistic or beautiful render will surely burn the hardware to oblivion. So what’s the point? There isn’t any.
It also doesn’t help that compared to the professionals, you’re just a nobody with a lack of recognition, experience, and support. No one cares for the work or the skills of a nobody. This is why I never posted any of my work, and if I did, it’s extremely rare, and it will always go unnoticed. This is also why making money online is not even as easy as they say it is, especially when it comes to the creative business. At best, it is extremely difficult. At worst, it is impossible. That’s the reality of things.
#2: It will take too long to complete something on you own.
It’s obviously so true, but not a lot of people talk about it. If you start to work on something right now, Like a game or an animatic/3d cinematic, then unless you have something to help you speed up your workflow, it will take you up to maybe 5 year to complete. No work is meant to be easy, but there are some that can take longer to finish, even if you have gotten the hang of a specific software.
People are always saying that you shouldn’t reinvent the wheel, But unless you’re doing it for a challenge or to make sure everything is consistent with your vision, Reinventing the wheel is the only option you have, even if it takes forever to accomplish, And there’s the unfortunate but logical explanation for that.
#3: Being a 3D artist will be unaffordable in the long run.
This is by far one of the biggest reasons I gave up on being a 3D artist. Whoever said you don’t need money to get started is lying to you. You need money to jumpstart your career. In truth, money is everything, and unless you’re making more than enough of it to pay the bills and invest in your career, you can’t get started and you can’t move further. This is even more problematic when it comes to hardware and other necessities.
Nvidia has released their new GeForce RTX 3060 graphics card, But they are over $1,000. Is that meant to be the competitive price? Powerful desktops and laptops are being released, but those are between $1,000 and $5,000, and that also includes custom builds. There are many software and add-ons that can speed up your workflow, But those are not free. At best, you’ll have to pay around $60 for them. At worst, you’ll have to pay between $100 and $5,000. The much more worst case scenario is subscription-based software, Where you pay between hundreds and thousands of dollars per year.
There are free programs out there, but the majority of them are handicapped versions. Some of them are not even for commercial use. Even the free add-ons don’t help out. And for those that are free with no restrictions or paid versions, newer versions are appealing/simping to AAA Industries, which means more features that utilize the power of advanced computers. This also means they are more resource-heavy. Unless they have special optimization settings, you can’t use them on a low-end computer. Using older/outdated versions of the software is the only option, but it’s not as refined as the updated versions, And I’m not compatible with any new add-ons or features that come out. I’m all up for supporting developers and creators financially, but it’s not possible in my position, especially since I’m not ranking in thousands of dollars per month like the artist who happen to flex on us with the hardware, computers, and programs they have at their disposal and promoting it at the same time. Why has no one point this out? As technology keeps advancing, those who lack the access to it will always be left behind, and just like I mention in my first reasoning, no one cares about a random nobody. This is what ultimately killed my desire to be a 3D artist.
Conclusion
Hopefully, you can get a better understanding of my decision. I will not be returning to the world of 3D art. At this moment, it is impossible to even make a name for yourself. Now, I would rather work at a retail store or a fast food restaurant. At least that’s more realistically possible.