Hi, I must to say that I nob in Blender.
I’m work with the project for low poly game. I need used “Shadow baking” for vertex colour. And must to add a lot of street lights there. But I cant do that, because after I add over 8 lamps, viewport dont want show me on :mad:
I know that GLSL mode at least supports a more or less unlimited number of lamps if your card does as well.
I can’t tell if you’re using GLSL mode, but the viewport default is multi-texture which uses the old fixed function pipeline (before the age of shaders).
Yes it was my mistake. I try it in multi-texture mode. In GLSL now all is okay - I’m stupid
And render, now looks good. May in default viewport, it’s show less of lights, that I have ATI vga…