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I think you just need to map the gradient to the coordinates of the camera or window. Use ‘camera’ or ‘window’ from the texture coordinate node instead of generated.
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Oh, I figured it out. I just had to change this from a solid color to ColorRamp.
Thanks for the answer!
Glad you worked it out. I just noticed, you didn’t have use nodes activated either so your node setup wouldn’t have been in use
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