Image as Mesh issue...HELP!

Having an issue with image as mesh plane video.
Blender 5.0
Cycles
256 samples
.0100 Noise Threshold
openimagedenoise - GPU
Simplify 1024 texture limit
Aces 2.0 View layer
ACEScg working space
image as mesh - image texture - set to CLOSEST color space REC 1886
the render output resolution is 1920x1080 at 200%
the original image sequence is 3840x2160
2 view layers— Man and light is layer one… background and light is layer two

I get a clear render on the background, but the man is blurry???

Anyone have any suggestions? when I open the image in an image application it outside of blender it is nice and clear… the second I render it out it is blurry? Is there a setting I am missing?

I don’t think there is much chance to diagnose the issue without seeing some sample file maybe with a few frames only. Also why the weird resolution settings? Just set it to what you need 100%.

So… the background and the man in the foreground are not in the same image ? And both images have the same pixels density so the mans image is not scaled ?

Are those questions? … This is 3D…not Photoshop… build an environment… place an image as mesh (video/image) in the environment. render out both together… the environment is crisp… the image as mesh (video/image) is not…

I’m not sure what you mean by images as mesh… i only know the Images as Planes addon/extension…

Also:

…so as equirectangular image ?? I can only work with the information you have provided.

Nontheless: any image used on some surface has a density on that surface and if they do not fit then they may be different. This may also depend on the object scale… IDK…

You may have to elaborate this to get a more suited answer.

Its not called “image as plane” anymore… Not sure what version of Blender you are working on, but it is now called “image as mesh”… same thing… regardless… I do not think you can help me with this issue as you clearly have never placed a video into a scene. Scaling has nothing to do with “image quality”…, but thank you for trying.

In fact it is a native operator since 4.2

https://docs.blender.org/manual/nb/4.2/modeling/meshes/import_images_as_planes.html

Also: when working with videos… some do have interlaced image frames and therefor might be also not as “crispy” as high quality images… and we did not talk about motion blur yet…

A lesser dimension images scaled up to the same size than another images will never be as “sharp” as the other assuming no quality loss by high compression. But becaue you have not given a bit more info about your actual problem when users ask about this and tries to help but likes to jump to conclusions… :person_shrugging:

Anyway: good luck.

It’s just called Mesh Plane in Image sub-menu, Add menu.

image

As I said,… its not called image as planes anymore in the drop down…
but again thanks for a link that was literally 30 versions ago. Also thank you for making me look it up! instead I could be figuring out what you have with knowledge you do not know, but keeps continuing to reply with you have not given me enough info and …IDK???

Screenshot 2025-12-27 112332

Yes, but it’s also not called “image as mesh”. That was incorrect. Actually the operator is bpy.ops.image.import_as_mesh_planes() and internally it’s still very much Import Images as Planes:

If you add the operator to some other place in UI its default name is “Import Images as Planes”. That’s fun.

Of course you could also share more info as requested or a sample file with sample footage so that the problem can be solved in 5 minutes…

Also…

4.2 was 5 versions ago, not 30. There was 4.3, 4.4,4.5 and now it’s 5.0, unless you count minor versions, in that case counting from the last 4.2 version it was 15 minor versions ago. Still not 30. :laughing:

Generally, a good way to get help with a problem is to be nice to the people trying to help you. I’d recommend trying it

This will limit the resolution of image textures, maybe it is pixelating the image (it looks pixelated-low res rather than blurry).
As the original image sequence is 3840x2160 you are dividing its resolution by apx 3 with the simplify option. Try turning off the simplify option.

In 99.9 percent of the time you are completely correct, but he was not being helpful and just filling my post with information that was not helpful. I try to keep my topics streamed lined and straight to the point, so in the future when someone has an issue similar to mine they will not have to go pages of jibber jabber. I did say that image as planes and images as mesh where the same thing and that it is not called that in Blender any more, so someone looking for that addon would know…which is correct, but he kept on going and posting scripts and links that are not helpful to others. All that being said I take your note!

Oh… If my simplify is on at 1024 and the video is bigger than that it could limit the image quality? I did not even think of that. I had the simplify on to ease some of the 4k and 8K textures in the scene. So do I raise my simplify to at least to the 4096 minimum?

Yep, that is what simply does, the other thing you can do is turn it off and “physically” simplify the other large textures that do not need to be so detailed (make copies with less resolution in PS or gimp and use them)

That should help.

The latest (experimental) Blender versions have “Texture cache” that might help for this, it is sort of like the simplify option but selective and reduces the texture res depending on how far away they are…

Holy Crap… Such a simple thing! That was bothering the crap out of me :man_facepalming: Thank you very much for the help! It worked!!!