Image File Texture in GE Runtime??


I would simply like to apply an image file texture (a .tiff) to a cube in blender. The texture appears in the blender render but won’t appear then I “Save Game as Runtime”. Can anyone give me a simple step by step as to how I would make my image file appear on the cube in-game? Does this require something with UV Mapping?


Try a JPG or PNG format, maybe?!