I’ve just started using Blender in the last 16 hours… but it’s been very intense. I stayed up nearly all night and have been using it also through the day. Went through a 30-minute video tutorial and experimenting from there.
I’ve run into a challenge which is very frustrating now… and I think it’s terribly simple, but I just can’t figure it out. I’m using Blender 2.49 on Linux.
In my image, I have a gear and sphere (the gear is from a script I found online). The camera is placed above the plane that contains the two objects which are close to each other. I have set up two lamps, a “sun” lamp and an “area” lamp. The problem is very simple: whenever I render the image, the whole image comes out very faded. I’ve already created several images but I haven’t noticed this before, and I don’t know how to make it not be faded out. I even notice blender displaying the image for a blink of the eye nicely (deeply) colored, then it just redisplays it, and it’s as if there is a piece of white translucent plastic over the whole image.
Additional details: I’ve set the gear and sphere to be reflective using ray mirroring. I’ve also set the world background to be plain white (I want to cut the image and display it on a white page later).
I know this is a five second fix for you pros… help…?
I’ll be happy to send the file to a good Samaritan who can spare a minute. My email is “bland999” at “hotmail”.
Thank you in advance.