I’d like to repeat and tile a UV-mapped texture, mirroring every other one so that the seams line up.
The “Image Mapping” section of the “Textures” properties tab teases me by seeming to do what I want: with “extension” set to repeat, you can set a “Repeat” number for X and Y as well as “mirroring” checkboxes.
When I adjust these, it reflects it as you’d expect in the texture’s the “Preview” panel, but not on the mesh itself. In fact none of the options in the “Image Mapping” panel seem to do anything to your actual objects. Viewport Shading is set to “Textured”, and I’ve tried “Singletexture”, “Multitexture” and “GLSL” alike for shading in the Display panel.
I can only get a texture to actually repeat on the model by either increasing the “Size” dimensions in the “Mapping” panel, or scaling the UV map in the UV Editor. These don’t mirror it however.
So what are the “Image Mapping” options actually used for, and how can I get it to mirror my repeated tiles?
I’m using Blender 2.61. Thanks.