Image proyection while modeling

in metasequoia the user can project the image reference while modeling is this possible in blender

this is really a useful method for modeling the image reference keep projecting while you add more geometry

This looks very usefull.
I don’t think there’s an automatic projection that dynamically project while you add geometry in Blender.

A workaround then is to take advantage of the Front option and the Opacity of the “Background Image” , the front option transforming it then in a “Foreground Image”, very usefull in many case, edit or sculpt, as you don’t need to be in wireframe display to see the reference in the same time as you work.

http://i.imgur.com/5J3gg.jpg

i use the foreground every time i make a model but this technique is really a must have in blender very useful for keeping your model the same as the original drawing.

i see this technique in lightwave 3d to here
http://toho3.blog82.fc2.com/blog-category-16.html

blender have projection mapping i think this can be done in blender i continued reserching

ok i found a tutorial that can help make it in blender let see what i can do

Ok i fount a way to do it whit UV projection modifier

process:

  • default cube
  • UV Unwrap the cube and add texture
  • import the texture you one for modeling in the UV image editor
  • make a plane to be the projector name it front projector or left projector as you like
  • UV unwrap the plane and add the same image for reference
  • select the cube and add UV-project modifier, select the image to be projected, in the UVMap menu select UVMap
  • in the Npanel mark the option textured solid
    then select the object to be the projector and the magic come yiaaaaahuuuu…

this is going to be my favorite modeling method…:yes:


this method is amazing you cant perfectly match the reference image really fast…:yes: