Hi everyone :), i was doing a simple model of the HAL-9000 that i’ll probably post, but when i changed the texture of one of the components it turned black in the rendering… In the material and texture preview in the viewport everything is shown correctly, i tried re-UV unwrapping the model, deleting and re-opening the textures, making a new material, nothing worked, seems that blender doesn’t like the image, is a pretty big (3000x5000) .PNG ‘saved for web’ in photoshop, but the fact that is displayed correctly in the viewport is a bit strange… First time having this problem, Blender 2.71 on an i7 CPU.
Here a few screenshots:
The rendering preview is pure black, like when there’s no shaders applied, the cube is to prove there’s light in the scene
Again, pure black with the UV-Unwrapping shown on the right
Material preview shows correctly the image