I did a search for this and did not come up with anything yet.
So, if you take pictures using your DSLR camera, do you need to take the image into an image editor and resize it in order to use it as an image texture in any 3D package (mainly Blender for me)? What is the norm for image size to use as a texture.
I was thinking of taking pictures using the highest setting in my camera (can’t remember off hand what it is at the moment). But, is there a min and max size to use as a texture in Blender? Is it a good idea to have about 3 different sizes of image textures in your library?
I apologize if this is pretty basic; but, I am very new to texturing.