I am trying to UV map an image onto an object and for some reason it is not as crisp an image in the render as it seems it should be. I’m using a very high-res image so that isn’t the issue, but it is also the reason that I would like to preserve the clarityof the image.
I’ve tried all different combinations of settings in the texture settings such as the anti-aliasing toggle which seems to do nothing… If I render without OSA the image is no longer fuzzy, but then it is pixelated and has jaggies!!!
Does anyone have a work around or a set of settings that might helpmake it crispy and beautiful?