Image Texture "Clip" Mode is Black Outside Bounds

Hello, I am wanting to create a shader where I overlay a crack texture on top of a cement texture. I don’t want to repeat the crack everywhere, so I put it in “clip” mode, but then the outside bounds are just black and don’t let the other texture show through. Does anyone know what I can do to make this work?

I’ve attached a couple screenshots to help illustrate what I mean.

Try “extend” rather than “clip” - it repeats the edge pixel of the texture forever.

You’ll have to paint out the bottom crack of your image next to the edge, though.

Ah perfect, that’s what I was looking for! Thank you :slight_smile: