So i’ve subdivided my sculpt but still pixelated ![]()
Are you using the Subdivision Modifier?
edit: Nevermind i thought he meant vertex painting.
Poly count isn’t going to change your image texture’s resolution if it’s a low size. You might try increasing it’s image size if you can. Alternatively, while probably not the issue, you might try playing around with your Image Texture node’s Interpolation type.
Finally, you might try applying your Subdivision Modifier. Texture mapping doesn’t usually apply correctly if it’s applied to a dynamic modifier.
Hey no need to blur those boobs tho, except if they are more realistic ![]()
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yep as commented above you only need to increase your texture resolution, i bet you are using 1024, which is very low for a whole character body, if you can use 2048 or even better up to 4096 or 8192 try to split some uv maps in several udims so that you can leverage the texture space…
No , i didnt. Yeah it’s manually vertex painting
Hey thanks,i’ll give it a try in the future ![]()
but i did vertex painting on this one hehe
hahaha I dont want to get banned because of anime tities
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You won’t, if a topic contains nudity the nsfw tag is added, that’s it ![]()
Even so, I’d still prefer if people pre-blurred their images if possible, especially if it’s a support question such as this one. The nsfw tag makes it a pain to use the topic, since it blurs every single image (emojis included) in the topic.
Oh I completely agree, I just wanted to assuage the fears of being banned


