How to fix this image texture to align properly centered ?
in uv editing it is aligned centered but when it i change into layout it is not in the middle.
How to fix this image texture to align properly centered ?
in uv editing it is aligned centered but when it i change into layout it is not in the middle.
i have tried that already but still its not adjustable like i needed, its is changing a lot while changing small values
Try 0.001 ?
I would say that is subjective…
But still, it doesn’t look that’s the UVMap is being used…
Check if you have more than one UVMap, and instead of using the TextureCoordinates node, use the UVMap node, with the specific UVMap chosen. (and remove the mapping node, as in this case you shouldn’t use it at all)
You don’t have the UV Map named there in the UV node.
bro even if it is adjusted still it is not in the middle when i change uv editing to layout , i can provide the blend file can u guys look it out and find the solution ?
You need to share the imgtexture.png
file. Because if the UV doesn’t fit the image (or vice-versa), then there’s the problem.
From your file, the UV’s seem ok… (a bit skewed but it can be fixed)… But the image must fit that UVs.
if the model is centered it can be solved ?
but my model is centered already
https://drive.google.com/file/d/18KHHN2MvRU1pQ_RS-Q-fLPBD4g6xiOOD/view?usp=sharing, https://drive.google.com/file/d/1GsE4a8pH2ValJXsHxi5kcYXUPLCIr1rL/view?usp=sharing
how u do that?
I did nothing… Just opened your file and pointed the ImageTexture node to your image.
what’s wrong w mine then arhh!!!
can u send me the blend file
https://www.swisstransfer.com/d/f4bff01b-7a66-4921-b3cf-ad725a1a9c16
With the imgtexture.png
packed. (couldn’t download the environment texture, but you don’t need it)
what abt the animation , it is missing in that file
there was a walking cycle that i exported from marvellous designer