I am making a scene in blender of a glass which is filled with water. I want to render this glass with cycles. I have a background with an emission effect and to not make the background too boring I added this Image texture to the back plain:
But when i edited the material of the plain so the color would be an image texture and the surface would be emission. But instead of getting a nice glowy background I got this stretched effect.
Anyone know how to fix this?
Thanks in advance.
The idea for this glass comes from this tutorial on blenderguru:
I am new to blender so please don’t shoot me if this is a stupid question.