I’m trying to make a simple slenderman animation for my art class and I ran into this problem. Does anybody know why the image textures are spinning with the camera?
Not without seeing your blend file.
What settings did you use to map the texture ?
Looks like you used View or Camera to map the texture, i fyou used U Unwrap>Project form View to get the uv map, then just use the UV coordinate for the mapping
I took your advice Craig and I UV unwrapped them, and textured that way, and it was fixed. Thanks a lot!