Image with alpha above an object with (material-fresnel) alpha


I wonder if there is a way in blender to place a texture with alpha channel upon an object with an alpha based on fresnel.

For example - in the image I uploaded here (img.jpg), I want to place the 3 circles (checker represents alpha) on the glass object while the circles are full opaque.

If there’s a way i’ll be glad if anyone can explain it, or just do it in the attached file and upload it back here.



alpha.blend (522 KB)

Difficult…see it as a start…:slight_smile:


alpha.blend (595 KB)

Thanks, if i’ll succeed more than that i’ll let you know.
Still looking for the solution.