Hello,
I wonder if there is a way in blender to place a texture with alpha channel upon an object with an alpha based on fresnel.
For example - in the image I uploaded here (img.jpg), I want to place the 3 circles (checker represents alpha) on the glass object while the circles are full opaque.
If there’s a way i’ll be glad if anyone can explain it, or just do it in the attached file and upload it back here.
Thanks.
Attachments
alpha.blend (522 KB)