Image with alpha problem

Hi everyone,

Im trying to make a transparent plane with a fuzzy dot in the middle using an image texture (I’m using blender 2.56), but instead of the fuzzy dot fading to transparent it fades to white!:confused:

It’s really easy to do for the game engine, I just can’t seem to get it working for the render.

Here is a .blend file so you can see what I’m talking about. AlphaTest.blend (536 KB)

Thanks,
Peter

add a texture channel of type ‘image’, load the image, click on ‘use alpha’, and back in materials in the ‘map to’ tap, click on ‘alpha’, and over on the left in materials buttons, set to ‘ztransp’, and turn the alpha slider all the way down.

Also remember to turn on PreMul(tiply) for the texture itself.

Premultiply worked! I had to check and uncheck “fields” before it showed any changes, but anyway, thanks so much!