A few basic questions about using images as textures:
When I view a surface that has an image texture at a very small angle (camera angle almost parallel to the surface), the image appears blurry in the rendering and in general the surface does not look good. Is there a way to improve the quality in this case?
If using a texture in a repeating fashion over a surface, I often find that an undesirable checker pattern is generated. Is there any way I can add some “noise” or randomness to the surface as a whole to provide a more realistic look.
Is there any way to make a straight and flat edge of a solid look a little jagged using only a texture, without actually manipulating the mesh?
Thanks in advance.