A few basic questions about using images as textures:
When I view a surface that has an image texture at a very small angle (camera angle almost parallel to the surface), the image appears blurry in the rendering and in general the surface does not look good. Is there a way to improve the quality in this case?
If using a texture in a repeating fashion over a surface, I often find that an undesirable checker pattern is generated. Is there any way I can add some “noise” or randomness to the surface as a whole to provide a more realistic look.
Is there any way to make a straight and flat edge of a solid look a little jagged using only a texture, without actually manipulating the mesh?
Filter value, in f6 buttons, set to 0 (or as close to as you can)
Thats the fun of tiling textures. you can either create one massive texture, or edit the texture in photoshop so that it tiles better (do a search for photoshop seamless textures and you’ll find a tut) and then add a procedural over the top, eg clouds, to add subtle changes over the object.
Yep, give it a texture of some kind, subdivide the mesh a pile of times, and hit the “Noise” button several times.
//possibly read that last one wrong, your other options are to use “Nor” (bump) or “Disp” (Displacement) mapping, in f5 settings of the object.