Imaginary Creature

This started as an SMC, but I just loved the concept to much to stop. So here we go.

No clue what it is, no clue what it’s called…and barely a clue where I’m going from here. Enjoy!

Pretty interesting and Nicely done! From the joints it looks like some old bone machine.

I only think the tail section needs a bit more regularity. The bones are portruding at certain regions that seem to make it look battered - like a snake thats been hit too many times. Or maybe you like it like that. :wink:

Yah the tail definitely needs some work, it’s one of the areas I haven’t even touched from the SMC yet, so that’s still my quickie version.

Wow…that design is pretty unique. I like it!

Thanks Keith M.

So I managed to get the head finished last night, well at least the base mesh, I think I may modify it a little bit…and I’m thinking of adding some nice saberteeth.

http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC7.jpg

Now I know this may make absolutely zero sense right now but I do kinda sorta have a plan…

PS. Random pic of the feet that I have for some reason, couldn’t tell yah why, but here it is…

http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC6.jpg

No, you’re not seeing things…he’s got opposible thumbs.

http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC8.jpg

Ignore the colour, it’s merely to distinguish flesh from bone.

http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC9.jpg

Interesting!

Your creatur is realy creasy it reminds me to Bug, a Smilodon and a Diploducus… Realy Creary
will it became skin?

Thanks guys.

I will be adding skin to…some of it. Lets just say there is a reason I built the skeleton first. :wink:

EDIT:

http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC11.jpg
http://i122.photobucket.com/albums/o251/maul2/ImaginarySMC12.jpg

Hmm, I’d like to see you animate a walk cycle with that many legs on it. :slight_smile:

it looks cool but i have some conceptual issues.
the second bone segment in each leg look too weak compared to its neighbours.
it looks like a fierce carnivoure, but excessively slow. likes its weaponry is too fast. i think it looks like a crocodile body with cat weapons, which probably wouldn’t mesh well.
the neck bones look really weak, but the skin looks appropriately strong, like theres a heap of muscle. is the neck going to be agile enough to get the head behind the claws in a fight? as it looks like the claws are the main attack but the head is way out in front as a fleshy shield
obviously, this could all be part of the plan,

is that a spider tiger ?
spiger ? :wink:

@dvandamme: I really have no answer to any of those questions other than I don’t really care on this one. I’m usually all up about the logistics of things, but I’m going in a completely off tangent on this one and just riding the currents, seeing where it takes me. And hopefully I’ll end up with something at least semi cool. This really is a just for fun project to fill time before I start school.

maul2, thats good enough for me. the point of 3d modeling instead of real modeling is that it doesn’t have to work - my background is structural drafting you see. keen to see it with its skin on…