Good and happy new year.
I leave the first work of 2013. Modeling in Blender and rendered in Cycles final composition fairly blender to give more aspect of photography table, because the original reference is a picture of my house. I hope you like it.
The model with the base material without textures.
Photo left node leather material, use a shader group absorption along with a translucent glass to simulate the SSS and can simulate pretty well, I think.