Been working on this since the contest announcement and haven’t got the time to set up a WIP thread xD
Now I sorta hit a wall and probably listening to some feedback might help me. Deadlines are closing in I hope I have enough time to finish :S
My inspiration is this trailer of FFXIV.
I want to recreate the fight scene on that riverbanks and hoping that my still image can still deliver that adventurous emotion I was feeling and inspired with when I saw the clip for the first time.
Due to limited time provided, I’ve decided to use the Warriors of Light from FFIII instead since that game is a classic and I believe will entice the nostalgic feeling of the old-school gamer audience of Blender community (rather than the newly-released FFXIV)
My progress…I can say I’ve done like…75% of the final scene.
All four warriors (Luneth, Refia, Arc, & Ingus) is finished, along with their weapons.
All textures is handpainted and I couldn’t be bothered with sculpting some details since they won’t take up much of the final scene. (I did get carried away while painting their faces though lol)
The enemy, I chose Nepto Dragon, which if you happen to play the game, you’ll know he is almost unbeatable in-game.
(excuse the sky clipping lol it won’t be visible in the final render)
Still not sure, if I’ll keep him since he is made using ZBrush (for the normals & texturing only though). I retopo-ed him in Blender though :s I guess if that’s unacceptable, I might have to make another monster from scratch q_q
Background-wise…I still need to create some vegetations to crowd the screen a bit more.
All textures are from CGTextures, hope that’s allowed in the competition. Might change the sand texture a bit…right now it’s a little too grey (at first it was going to be covered by water, but fluidsim got wacky lol)
To-Do-List:
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Vegetation
[LIST] -
rocks
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trees (might have to use sapling addon if I can’t use ZB)
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grass
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Redoing Fluid sim (oh god)
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either sculpting, or fluidsim…or combination of both. Saving it for last lol
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Particles for special effects (Refia’s casting Cure, Arc casting …either Firaga or Thundaga, depends lol)
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Compositing to get the Bloom effects, like in the trailer
[/LIST]
(semi) Final Scene:
-approximate gather
-raytraced gather
might used the raytraced ones…not really sure why both are different though even with same light setting (1 sun lamp)…I might need a hemi for the approx. gather…I’ll check to see how it looks with the water.
ATM: rendering the water, and might leave it overnight lol