Is there a way to apply rotation immediately in a script? A way that doesn’t involve directly manipulating the transform matrix, or if that’s unavoidable an easy way to do it.
I’ve made a skybox by using a background scene, I’m matching the camera position (which is multiplied down to simulate parallax) and rotation (unmodified) of the skybox scene. No matter what I do the rotation of the skybox scene camera’s rotation is one frame behind, which is ver noticable. I’m using the blendertutorials fps mouselook script to get my camera rotating, which relies on motion actuators.
I tried replacing the actuators with applyRotation, which works, but still results in a delayed rotation.
Thanks for any help.