I’ve been working my way through Zacharias Reinhardt’s Mastering Sculpting Course and I can highly recommend it. This character is my first piece of independent work where I’ll try to put into practice a lot of what I’ve learnt on the course. I’ve still got a heap to learn, so when I get stuck and follow another tutorial I’ll also link to that.
Here’s my concept art. It’s by my multi-talented partner over at http://techmonkeybusiness.com/
I started off by blocking the pose in with a posed model I made in MakeHuman. I got started with Makehuman via this BlenderforNoobs video
I’ve use skin modifiers for the base meshes for the head, tail and shoes. Grant Abbitt’s tutorial Quickly Create Base Meshes for Sculpting | Skin modifier | Blender 2.8 - YouTube was helpful here.
The clothes as they come across from MakeHuman are thin meshes which I found difficult to work with. I found it easier to select the corresponding area of the body mesh duplicate it, and fill it in top and bottom to make solid shape to sculpt on.You can see below I’ve done this for the trousers which are working well, but I’m struggling a bit with the shirt.
The hands I completed as a separate sculpt, which I’ll cover in my next update.!