Implication of an Image without its own Texture Slot?

Hi,

Is there an implication of an Image without its own texture slot?
The image seems to work as expected it appears in render but wondering if I missed something on proper workflow.

You can check the problem here:

Regards,
Ben

The background and reference images are associated with empties and have the settings in the panel below. If you used the images as planes addon they are in the material panel.

Hi @a59303

Thanks for the response.
I think there’s a misunderstanding.
I’m asking on the difference between
image without a texture slot and an image with a texture slot?

and not necessarily the background and reference images, but images for rendering in general.

I think that most of the time in 2.8 you use image textures in the material panel. Is that what you mean? Although you can use those texture images in compositing and displace modifier for instance.

RE: image textures in the material panel
Do you mean image textures inside the node? I don’t see any textures in the material panel per se. Only in the node view.

You mean here?

Those Textures are referring to texture data blocks used for sculpt and paint brushes and for modifiers. Image Texture nodes used in materials (as shown by @a59303) don’t use those data blocks. Instead, nodes refer to image data blocks directly.

Although there is the texture node editor, which I have never used really.

texture-node-editor

Yes, it’s a half-working remnant at this point, but you can still use it to make/modify brush textures.

@Stan_Pancakes @a59303

So basically, I need not worry about the image with a texture slot if I don’t do sculpting or brushes.

Thanks for the clarification. Will consider the thread closed.