Import and export menu

Hi,

i have other little question. Is menu for export and import necessary? I can’t associate 3ds or obj or other files with Blender. Old versions of Blender also not.

It would be better opening with standard File-Open with the settings after open?

Is menu for export and import necessary?

Yes, the imports are actually scripts that do the conversion, not really blender itself.

It would be better opening with standard File-Open with the settings after open?

It may well be but unless someone with the neccessary skills implements that and convinces those that be to incorporate it in the main code it won’t happen. In other words, hard luck.

Really bad luck. Impossibility of file associations is really restrictive.

Not bad luck. Seems like good design to me…

If you really want to associate a foreign file type with Blender it probably wouldn’t take much work. You just add a command-line switch that makes it run a python script that converts the file when Blender is launched.

However, “import” is separate from “open” on purpose. “open” loads an entire scene that could contain many models, while “import” allows you to *add" a foreign model to an existing scene. You can import multiple times to bring in many models into the same scene.

Harley