Hi! I needed to import several model to Blender, exported from 3ds max. I use fbx format becouse preserves distinct objects, instancies etc (it is the same with collada format). But when I import to Blender (2.76) it triangulates the meshes, even if the triangulate option in the fbx exporter is unchecked. If I re-import those model to 3ds max again, they are not triangulated. So the problem seems to be in the Blender importer. There is no option about it in the import panel.
Anyone knows how to solve this or if this is a known problem? Thanks!
(of course I can detriangulate the imported models, but this takes time and should lead to unexpected results)