Import FBX format is always triangulate?

I export models from 3dsmax models , disable Triangulate, but import to blender2.8 . the models always triangulate mesh.

how can i import quad mesh for fbx format?

i use Marmoset toolbag check my export models. it’s correct quad mesh

I use FBX format 2018 … it’s correct quad mesh. I found problem…

Make sure 3dsmax Editable poly…

if you models it’s Edit mesh or EditableMesh. import blender ,they are triangulate mesh.