I am using a newish version of Max and blender 2.41 and 2.25 (so I can VRML97 back in).
When I export out of 3DSMax as .3dS when I import that file into Blender. It reads in fine and has materials called out, but the objects have been shuffled around. All abjects look to be coorect just rotated and translated into the wrong position.
I’ve tried this on a dozen models with same result.
Anyone else have this problem and was able to fix it.
I tried bringing in as .OBJ and it works but is very, very slow.