Hi all
I’m completely new to the 3D world and I’m eager to learn how things work. I hope my question is not totally off topic…
I played around a bit with DAZ Studio and I was impressed what morphing options I have. Unfortunately I don’t need all that morphing stuff because I don’t want to morph my future model from male to female and then to an alien
I just want to create a model that has certain characteristics. But to start I thought it would be a good idea to import the Genesis 3 mesh from DAZ and, since the import of the armature does not really work (i tried this already), rig everything manually. The rig in DAZ would be my reference…
Question 1:
Does this approch make sense? Or are there already great human Blender models with rig etc out there?
Question 2:
If i would go with that approach, do i have to expect huge problems on my way?
Question 3:
What other tasks do i have to execute to have a full blown model that i can use in animations in Blender?
Tasks like weighing, applying textures etc
Any help would be great!
Thanks a lot!
Regards
stabio