hey guys,
does anyone know if it is possible to export a rigged and posed mesh to another program, modify it (keeping the vertex order the same) and then import the mesh again, apply it as a shape and continue posing?
lets say i’ve got a posed bodybuilder character, export it to zbrush to make him a slim guy, import back to blender and now want to apply this modifications as a shape to further pose him.
cheers christian