I wanna import an OBJ-File (it contains already materialnames for example “groundfloor”).
In my Blender file I’ve already a set of materials (Cyclematerials) with the same names as in the OBJ-File.
But when I import the OBJ-File Blender always creates new materials. Instead of using the existing material “groundfloor” Blender creates a new material named “groundfloor.001”.
What do I have to do that Blender assigns automaticly existings materials to the imported OBJ-File ?
Or are there some other methodes, maybe a plugin ?
BTW: The same happens when I import a material from another Blenderscene. I wanna replace the existing material and not create a new material.
There should be 2 options when an Obj-File get’s imported and if it has an existing Material:
- Use the existing Material in the Blenderfile instead of the imported one
- Use the Material from the imported File
And a Checkbox: Always do the selected action when a material already exists in the Blenderfile