Sorry for necroing but this seems like most relevant place to leave this. I updated obj and fbx import scripts for blender 2.78 with this feature by following the example in this thread. You can download them here: https://drive.google.com/drive/folders/1oEF2iFUoyzfkY8uBdbq2TkJm1il0TNLu?usp=sharing
Thanx for the effort!!
Are these importers with a update and keep material function?
I replaced your .py with the original ones in blender but its not importing at all.
What am i doing wrong?
Is there any chance you could update the scripts to make them work with 2.80?
If you have time and leisure then you can try to port it to Blender 2.8 by your own:
Try this version for 2.8:
just replace files in 2.80\scripts\addons\io_scene_obj\ folder
I hope it helps.
is this a python script ?
I cannot find how to download it on the given link
can you show pic where you can do that !
You can click “Fork this” and You will be able to download “import_obj.py” and “__ init _ .py”.
I would attach files here, but sadly I don’t have permissions yet because I’ve just registered to give an reply.
I would like to download this addon for 2.8, but I have no idea how to get it from the onlinegdb.com link. Could I download a zip file somewhere (to put in my addon folder)?
Then follow @Yodus advise above…
Thanks for the help RSEhlers! I managed to install the addon.
I tried the addon but it doesn’t do exactly what I would have expected. The material in the blend file is overwritten by the material in the OBJ that is being imported. I would like it to behave the other way around, where it can keep the changes that were made to the materials. Is this possible?
COOL!!! Glad the hint helped!
I seem to have it working You gave me a hint with the mtl file. Delete (or rename) the mtl file of the to obj file that is about to be imported. When you import it now, the newly imported file takes over the materials that exist in the blend. Nice
sorry guys I didn’t test those scripts properly. I’ve fixed them and performed basic tests. If you could check new version against different scenarios (e.g. obj containing mixed materials - some existing in blend and other new which should be imported) it would be great!
Could someone explain it? How do I re-import model and update it in existing blender file. I would like to update only geometry and keep materials in blender file.