i have found some lightwave files online that i want to import into blender but when i do so texture mapping is lost, i also asked a friend with lightwave to export them form lightwave as .obj files in archives of images with .mtl s, when i imported this obj to blender(or he imported it back to lightwave) texture mapping had been lost. does anyone know how i can import .lwo files into blender without losing texture mapping, is there a free script or converter anywhere, i found one for making obj files from kerkythea xml files is there an equivalent for .lwo files.
also as a second export problem i have found that some of the files(only a few) that are .lwo which i wish to load in blender are also available in c4d max and fbx. is there a method for importing any of those without loss of texture mapping?
p.s. anyone who can show me a method of importing lwo files to blender without texture that works for me will get a link to my tutorial on exporting from sketchup to blender so you can use models from the 3d warehouse, i also offer this and perhpas an exclusive release of a model of mine to anyone who will convert them for me, BUT WITH TEXTURE MAPPING INTACT!
i warn you my computer is so cr*p that blender sometimes crashes for me when i import a 3ds file of over 10 Megabytes.
i have added a poll please vote