Import replace existing mesh?

Say I import a mesh and then add quite a few properties to it and such. Then say the original mesh gets updated and I need to import it again. Is there a way to replace the existing mesh with an imported one so I don’t lose my properties and such?

Thanks

Depends which properties. You can Link any Mesh to any other Mesh Object by selecting (say the imported) mesh from the dropdown in the ME: field in Links and Materials tab in F9. You can then Copy existing properties from another (Active) mesh with Ctrl-C or make links to them from Ctrl-L. (Properties in Ctrl-C are actually a GameEngine DataSet but I’ll assume by properties you mean Mesh or Object attributes).

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What I’m looking to transfer are the logic properties.

Ctrl-C to copy Logic Bricks and Properties from the Last Selected (Active) to all other Selected.

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