Import Scripts

Hi there Blenderers,
Any body know of a good script for importing Poser models into Blender ?, i have bad problems with .DXF files, i can`t smooth them and they loose faces when Decimated.
Do Wavefront .OBJ files work or maybe 3DMF or 3D Studio and is there a script?
Thanks for any help, see ya.

There is an import/export script for LW obj files. YOu can find it in the script list in the Python Forum. That should work for you.

Try to avoid using dxf at all cost. It just takes too long to clean up the mesh. By the time you clean it up, you may have well just modelled it yourself.

BgDM

http://www.ualberta.ca/~cwant/blender/temp/OBJIO_wings_fix.py
enjoy

Martin

Thanking you very much, i deleted that one some time ago in a fit of Spring Cleaning.

Oh why did i do that ??? see ya.

I hope this works. I am just starting to use poser. I would like to import some of the figures for use in the game engine. But I have had problems with dfx. They are either too big or too complex. Torque give us and update as to how it worked for you.

UPDATE: DXF = Poo

The Import Script works well but the problem i have is the body parts don`t actually join fully, even though they are one single mesh, they have doubled edges at the seems .

You can notice this if you put a reflection map on the figure in the game engine, you can see the seems where the different parts meet.

This poses a real problem when you start to Decimate the figure, the seems start to come apart leaving big gaps.

So far i have tried Remove doubles which helps a bit as it joins all the vertices of the ajoining parts but unless there is an easier way of doing it i think the only solution is to delete the double edges and make a single edge ( F make face in edit mode ) between all the vertices on the seems.

Maybe Theeth knows the best method or of a file format or Python script that does all the work for you???

Or maybe it`s an evening of edge removal on one model, Oh No.

Hey Theeth, is there a key command to turn a double edge into a single one ?
Or do i have to delete one of the two edges along all of the seems and then make new faces ?

Please no double posting! :<

other than Remove Doubles, no I don’t think there’s a way to do that.

So, unless you can specify the resolution of the mesh in Poser…

Martin

I brought the victoria 1 low poly model just for this purpose. Importing it in to blender. I have not tried it yet. But I figured that it would be less memory intensive when I did. I have heard that you can get it free from daz but since it was only $9.00 I just brought it. Next is to get micheal 2 low ploy then the full victoria 3.0 for still image work

Btw I have heard all the victoria1 AND victoria2 clothing and props works on vickie1 low poly. I have tried a set clothes and it did work. Everything but the morph targes should. The problem is a lot of time posters will just say “for victoria” when they post something so you never know if it is for vickie 1,2 or 3 So you just have to try it and see.

The best thing to do really is to build your own Animatable character model which i can`t be bothered doing at the moment.

However i did manage to import a Poser 2 model and Decimate it although because of the non semetrical results of the mesh vertices after decimation it is not really suitable for Armatures which suits me in this case.

Method = save Poser 2 ungrouped .DXF model.

open in Crossroads and convert to .OBJ.

Import using script into Blender 2.23.

Remove doubles and Decimate to your preferance.

http://home.europa.com/~keithr/Crossroads/index.html

http://www.ualberta.ca/~cwant/blender/temp/OBJIO_wings_fix.py