Imported a glb file and this is what's happening in solid view

I imported this glb file into blender and it looks like this in solid view, it looks good in material and render, this only occurs in solid mode, It’d be appreciated if I could get some help

Can’t tell anything from the image…Can you change it to mat-cap so it’s not just a black blob?
Usually, when something looks like that in solid view it might have to do with your clipping distance, perhaps too little or too much.
Also, I noted your sampling is a bit low for the screen, you could bump that up to at least the same as render.