Imported fbx with wrong directions

Hi, my model (with animations) is imported with wrong axis in Unity. Possible that Blender still doesn’t want to cope with these issues?

Or you can figure that Unity has a completely backward AXIS for world space…even to other software not just Blender…

Watch This…and give it a try…

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:ok_hand: :+1: I know the guy and this tute already, thanks: I was looking for a more hassless solution. Perhaps this: https://github.com/EdyJ/blender-to-unity-fbx-exporter/blob/master/README.md, I found it whilst roaming meanwhile I awaited for replies. It works out of the box: just click and go.