Hi, my model (with animations) is imported with wrong axis in Unity. Possible that Blender still doesn’t want to cope with these issues?
Or you can figure that Unity has a completely backward AXIS for world space…even to other software not just Blender…
Watch This…and give it a try…
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I know the guy and this tute already, thanks: I was looking for a more hassless solution. Perhaps this: https://github.com/EdyJ/blender-to-unity-fbx-exporter/blob/master/README.md, I found it whilst roaming meanwhile I awaited for replies. It works out of the box: just click and go.