Imported model is always smoothed shaded!?

Each model that i import is smoothed shaded.

Why it isnt flat shaded like it is?

That leads to another questions …how can i control the vertice normals? In Maya i go on the edge and press smooth or flat … with this is extremly easy to make your model nice in shading.

is there a similar technique in blender ? Please no answer like use a normal map ^^
I see only the way to smooth everything or flatten everything. But i need a mix.

Select faces and W / Shade Smooth or Shade Flat
Use Edge Split modifier and set appropriate edge angle or mark edges as Sharp (Ctrl+E) to control hard split between smooth regions

EDIT: what has your questions got to do with support of this forum ?
Moved to Support / Basics & Interface

sry my threads always get pushed around … i thought i would be in support.

Thanks for the answer i will give it a try.