Each model that i import is smoothed shaded.
Why it isnt flat shaded like it is?
That leads to another questions …how can i control the vertice normals? In Maya i go on the edge and press smooth or flat … with this is extremly easy to make your model nice in shading.
is there a similar technique in blender ? Please no answer like use a normal map ^^
I see only the way to smooth everything or flatten everything. But i need a mix.