The import clamp size is default=0
Later on i found my imported objects are 100x bigger in Blender comparing to Maya and it’s very frustrating as i have to scale it down the object and redo/reset the hair , rigging, lighting which is not easy .
I made new scene and set unit scale to 0.01, then appended all objects into that new scene. that didn’t work.
Any way i can set unit scale to 0.01 and freeze it to 1.0(which is default).
Any idea? any solution ?